Shreejan Pandey
Game / XR Developer • Unity & Unreal • C#/.NET
Quest-ready performance Gameplay systems VR interaction reliability

I build gameplay systems & VR simulations
that feel great and ship stable.

Unity/Unreal engineer focused on modular architecture, performance optimization, and interactive systems: VR training flow, input/UI, asset streaming (Addressables), and multiplayer-ready patterns.

5+
Years in real-time systems
Unity + Unreal
VR / gameplay / tooling
Perf-first
Profiling, load time, memory

Featured Projects

Click into the gallery for full case studies.

Minecraft-style Runtime Mesh

UnityMeshesPerformance

Runtime mesh generation + updates — shows systems thinking and optimization mindset.

VR KatVR Demo

XRInteractionsQuest

VR experience for SIUE lab — reliable interactions and stable frame-time focus.

SIUE Push Back (Local Co-op)

GameplayInputLocal MP

Local multiplayer showcase — game feel, controls, and clean gameplay loop.

Work Timeline

Short bullets + impact. (Deep details in interviews.)

Software Engineer — CCSVP

Belleville, IL • Jan 2025 — Present
  • Built VR training simulations with modular systems and reliable interaction loops.
  • Improved load times and runtime performance using Addressables + profiling.
  • Designed composition-first architecture (Observer/MVC) for maintainable features.
UnityUnrealXRAddressables

VR Engineer Intern — ChangeLab

Los Angeles, CA • Jun 2025 — Aug 2025
  • Developed WebGL/VR experiences and reduced loading via baking + atlas usage.
  • Implemented cross-platform gameplay/UI systems in C#.
WebGLOptimizationUI

Software Engineer — Dreams Quest

Nov 2022 — Dec 2023
  • Built gameplay systems (pooling, factory, DI) and audio manager with ScriptableObjects.
  • Improved load time via runtime asset loading and Addressables patterns.
PoolingDIScriptableObjects

Software Engineer — Elementos

Oct 2020 — Oct 2022
  • Built PvE features and Photon-based PvP systems; profiling-driven optimization.
PhotonGameplayProfiling

Skills

Organized like a real game-dev tech stack.

Engines / Platforms
UnityUnreal 5Meta QuestWebGL
Languages
C#C++.NETPython (basic)
Game Systems
State machinesDIPooling ScriptableObjectsUI systems
Performance
ProfilerAddressablesAtlases / batchingLoad-time
Networking
PhotonClient-server basics

Contact

Open to relocate • Unity / XR roles