Minecraft-style Runtime Mesh
UnityMeshesPerformance
Runtime mesh generation + updates — shows systems thinking and optimization mindset.
Unity/Unreal engineer focused on modular architecture, performance optimization, and interactive systems: VR training flow, input/UI, asset streaming (Addressables), and multiplayer-ready patterns.
Click into the gallery for full case studies.
Runtime mesh generation + updates — shows systems thinking and optimization mindset.
VR experience for SIUE lab — reliable interactions and stable frame-time focus.
Local multiplayer showcase — game feel, controls, and clean gameplay loop.
Short bullets + impact. (Deep details in interviews.)
Organized like a real game-dev tech stack.
Open to relocate • Unity / XR roles