ABOUT
Technology enthusiast with strong foundation in Software Development, LLM, AI, game engines, optimization and VR.
I create immersive experiences and simulation software using various software solution. I enjoy optimization, systems design, and turning complex problems into modular, maintainable code. Pixel-perfect + performance-minded
EXPERIENCE
Software Engineer — Center for Crime Science and Violence Prevention (CCSVP)
- Built VR training simulations using Unity/Unreal; designed modular system architecture (Observer, MVC).
- Used composition over inheritance, dynamic asset loading (50% load time reduction).
Virtual Reality Engineer Intern — Change Lab
- Developed WebGL experiences, optimized meshes/lighting — achieved up to 80% loading reduction through baking and atlas usage.
- Cross-platform gameplay & UI implementation with C#; contributed to multiple VR projects.
Teaching Assistant — Southern Illinois University Edwardsville
- Assisted with Unity practicals; demonstrated design patterns and performance optimizations (Addressables).
- Helped implement input systems and evaluate student projects.
Software Engineer — Dreams Quest
- Built gameplay systems (pooling, factory, DI) and robust audio management using scriptable objects.
- Addressables and runtime asset loading reduced load times by ~80%.
Software Engineer — Elementos
- Developed PvE features, implemented photon-based PvP, optimization via atlas packing and profiling.
Game Developer — YaknaaAds
- Built games for online events and collaborated on client projects.
EDUCATION
M.S. Computer Science — Southern Illinois University Edwardsville
Teaching Assistant, Game Design & Technology
PROJECTS & TUTORIALS
Selected projects, demos and tutorials
SKILLS
Languages, Engines & Tools
C#
C++
Unity 3D
Unreal 5
.NET
Git / Git LFS
Addressables
Optimization
VR/AR
Machine Learning (basic)